#19 Patch browser functions to get event on location change
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@ -1,5 +1,6 @@
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import * as helper from './helpers';
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/* SCRIPT LOGICS */
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let __scripts = [];
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let __afterLoadScripts = [];
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let __afterPathnameChangeScripts = [];
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@ -19,6 +20,9 @@ export function initCore() {
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attributes: true
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});
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patchBrowser();
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window.addEventListener('locationchange', (event) => handleLocationChanged(event));
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helper.onReady(() => awaitPageLoaded());
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}
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@ -72,10 +76,49 @@ function awaitPageLoaded() {
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}, 100);
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}
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/* PATHNAME LOGIC */
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export function runAfterPathnameChange(func, pattern = '.*') {
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__afterPathnameChangeScripts.push({ "function": func, "pattern": pattern });
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}
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function handleLocationChanged(event) {
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__afterPathnameChangeScripts.forEach(script => {
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if (window.location.pathname.match(script.pattern)) {
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script.function();
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}
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});
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}
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function patchBrowser() {
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// patches several browser functions to dispatch a "locationchange" event
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// as an extension is not allowed to override these functions we have to inject this as a script tag into the head
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let scriptContent = `history.pushState = (func => function pushState() {
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let result = func.apply(this, arguments);
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window.dispatchEvent(new Event('pushstate'));
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window.dispatchEvent(new Event('locationchange'));
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return result;
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})(history.pushState);
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history.replaceState = (func => function replaceState() {
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let result = func.apply(this, arguments);
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window.dispatchEvent(new Event('replacestate'));
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window.dispatchEvent(new Event('locationchange'));
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return result;
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})(history.replaceState);
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window.addEventListener('popstate', () => {
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window.dispatchEvent(new Event('locationchange'))
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});`
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let head = document.getElementsByTagName("head")[0];
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let newScript = document.createElement('script');
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newScript.type = 'text/javascript';
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newScript.innerHTML = scriptContent;
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head.appendChild(newScript);
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}
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/* LOGIN LOGIC */
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export function isLoggedIn() {
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let menu = document.getElementById('materialize-menu-dropdown');
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let result = true;
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@ -88,20 +131,4 @@ export function isLoggedIn() {
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});
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return result;
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}
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let locationPath = location.pathname;
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let __loop = setInterval(() => {
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if (locationPath != location.pathname) {
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locationPath = location.pathname;
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awaitPathnameChange();
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}
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}, 100);
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function awaitPathnameChange() {
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__afterPathnameChangeScripts.forEach(script => {
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if (window.location.pathname.match(script.pattern)) {
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script.function();
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}
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})
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}
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