Feature/autoplay focus change #174
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@ -7,7 +7,7 @@ import * as helper from '../utils/helpers';
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![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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const SCREENSHOT_TOOLTIP_ID = 'anilyr-screenshots-tooltip';
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const SCREENSHOT_TOOLTIP_ID = 'anilyr-screenshots-tooltip';
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const PLAYER_ID = 'player';
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const PLAYER_ID = 'player';
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let onVisible: boolean;
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let resumePlayerOnVisible: boolean;
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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export function init(): void {
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export function init(): void {
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getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterScreenshot, value => {
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getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterScreenshot, value => {
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@ -30,7 +30,7 @@ export function init(): void {
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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});
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});
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getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterFocusGain, value => {
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getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterFocusGain, value => {
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onVisible = value;
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resumePlayerOnVisible = value;
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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});
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});
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}
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}
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@ -62,7 +62,7 @@ function observeTabFocus(): void {
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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pausePlayer(playerElement);
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pausePlayer(playerElement);
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}
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}
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}
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}
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else if (docState === 'visible' && onVisible) {
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else if (docState === 'visible' && resumePlayerOnVisible) {
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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if (helper.assigned(playerElement)) {
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if (helper.assigned(playerElement)) {
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resumePlayer(playerElement);
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resumePlayer(playerElement);
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}
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}
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![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
![]() Maybe would rename it to indicate it's a Boolean.
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners.
```suggestion
let restartPlayerOnVisible: boolean;
```
![]() I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better. I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
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Maybe would rename it to indicate it's a Boolean.
onSomething
mostly is used for events or listeners.