Feature/autoplay focus change #174

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kaffem merged 4 commits from feature/autoplay-focus-change into develop 2021-02-08 18:30:26 +01:00
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@ -7,7 +7,7 @@ import * as helper from '../utils/helpers';
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
const SCREENSHOT_TOOLTIP_ID = 'anilyr-screenshots-tooltip';
const PLAYER_ID = 'player';
let onVisible: boolean;
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
let resumePlayerOnVisible: boolean;
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
export function init(): void {
getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterScreenshot, value => {
@ -30,7 +30,7 @@ export function init(): void {
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
});
getGlobalConfiguration().getProperty(SETTINGS_playerAutoplayAfterFocusGain, value => {
onVisible = value;
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
resumePlayerOnVisible = value;
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
});
}
@ -62,7 +62,7 @@ function observeTabFocus(): void {
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
pausePlayer(playerElement);
}
}
else if (docState === 'visible' && onVisible) {
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
else if (docState === 'visible' && resumePlayerOnVisible) {
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
if (helper.assigned(playerElement)) {
resumePlayer(playerElement);
}

Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.
Serraniel commented 2021-02-07 18:45:28 +01:00 (Migrated from github.com)
Review

Maybe would rename it to indicate it's a Boolean. onSomething mostly is used for events or listeners.

let restartPlayerOnVisible: boolean;
Maybe would rename it to indicate it's a Boolean. `onSomething` mostly is used for events or listeners. ```suggestion let restartPlayerOnVisible: boolean; ```
kaffem commented 2021-02-08 06:05:54 +01:00 (Migrated from github.com)
Review

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.

I agree, instead of 'restart' I used 'resume' since it fits the overall functionality better.