Did good stuff
This commit is contained in:
parent
19673cb07b
commit
87d65cbf9e
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@ -17,6 +17,7 @@ namespace DML.Application.Classes
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public ulong ChannelId { get; set; }
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public double KnownTimestamp { get; set; } = 0;
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private double StopTimestamp { get; set; } = 0;
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private bool IsValid { get; set; } = true;
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internal void Store()
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{
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@ -95,6 +96,9 @@ namespace DML.Application.Classes
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foreach (var m in messages)
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{
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if (!IsValid)
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return null;
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Debug($"Processing message {m.Id}");
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if (m.Id < lastId)
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{
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@ -128,14 +132,22 @@ namespace DML.Application.Classes
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Trace("Sorting messages...");
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result.Sort((a, b) => DateTime.Compare(a.Timestamp, b.Timestamp));
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if (result.Count > 0)
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{
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Trace("Updating StopTimestamp for next scan...");
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StopTimestamp = SweetUtils.DateTimeToUnixTimeStamp(result[result.Count - 1].Timestamp);
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}
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Debug($"Fisnished scan of guild {GuildId} channel {ChannelId}.");
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return result;
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}
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internal void Stop()
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{
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IsValid = false;
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}
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internal static IEnumerable<Job> RestoreJobs()
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{
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Debug("Restoring jobs...");
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@ -95,8 +95,10 @@ namespace DML.Application.Classes
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while (Run)
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{
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Debug("Entering job list handler loop...");
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foreach (var job in JobList)
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//foreach (var job in JobList)
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for(var i = JobList.Count-1;i>=0;i--)
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{
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var job = JobList[i];
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Debug($"Checking job {job}");
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var hasJob = false;
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@ -124,6 +126,9 @@ namespace DML.Application.Classes
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Trace("Issuing job message scan...");
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var messages = await job.Scan();
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if(messages==null)
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continue;
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Trace($"Adding {messages.Count} messages to queue...");
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foreach (var msg in messages)
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{
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@ -216,13 +221,22 @@ namespace DML.Application.Classes
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var fileName = Path.Combine(Core.Settings.OperatingFolder, Core.Settings.FileNameScheme);
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Trace("Replacing filename placeholders...");
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var extensionRequired = !fileName.EndsWith("%name%");
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fileName =
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fileName.Replace("%guild%", message.Server.Name)
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.Replace("%channel%", message.Channel.Name)
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.Replace("%timestamp%", SweetUtils.DateTimeToUnixTimeStamp(message.Timestamp).ToString())
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.Replace("%name%", a.Filename);
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.Replace("%name%", a.Filename)
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.Replace("%id%", a.Id);
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if (extensionRequired)
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fileName += Path.GetExtension(a.Filename);
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Trace($"Detemined file name: {fileName}.");
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if (File.Exists(fileName) && new FileInfo(fileName).Length == a.Size)
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{
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Debug($"{fileName} already existing with its estimated size. Skipping...");
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@ -19,7 +19,7 @@ namespace DML.Application.Classes
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public bool SavePassword { get; set; } = false;
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public LogLevel ApplicactionLogLevel { get; set; } = LogLevel.Info | LogLevel.Warn | LogLevel.Error;
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public string OperatingFolder { get; set; }
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public string FileNameScheme { get; set; } = @"%guild%\%channel%\%guild%_%channel%_%timestamp%_%name%";
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public string FileNameScheme { get; set; } = @"%guild%\%channel%\%id%";
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public bool SkipExistingFiles { get; set; } = true;
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public int ThreadLimit { get; set; } = 50;
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@ -32,6 +32,10 @@ namespace DML.Application
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{
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try
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{
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var splash = new FrmInternalSplash();
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splash.Show();
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System.Windows.Forms.Application.DoEvents();
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Info("Starting up Discord Media Loader application...");
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var useTrace = false;
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#if DEBUG
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@ -188,6 +192,8 @@ namespace DML.Application
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}
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}
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splash.Close();
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Info("Starting scheduler...");
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Scheduler.Start();
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@ -84,6 +84,12 @@
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<Compile Include="Dialogs\LoginDialog.Designer.cs">
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<DependentUpon>LoginDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="FrmInternalSplash.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FrmInternalSplash.Designer.cs">
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<DependentUpon>FrmInternalSplash.cs</DependentUpon>
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</Compile>
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<Compile Include="MainForm.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -91,14 +97,26 @@
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<DependentUpon>MainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Dialogs\LoginDialog.resx">
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<DependentUpon>LoginDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="FrmInternalSplash.resx">
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<DependentUpon>FrmInternalSplash.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -109,6 +127,9 @@
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<Name>SweetLib</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Serraniel-Logo4-NO-BG.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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80
Discord Media Loader.Application/FrmInternalSplash.Designer.cs
generated
Normal file
80
Discord Media Loader.Application/FrmInternalSplash.Designer.cs
generated
Normal file
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@ -0,0 +1,80 @@
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namespace DML.Application
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{
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partial class FrmInternalSplash
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmInternalSplash));
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this.lblName = new System.Windows.Forms.Label();
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this.pbLogo = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)(this.pbLogo)).BeginInit();
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this.SuspendLayout();
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//
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// lblName
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//
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this.lblName.Font = new System.Drawing.Font("Microsoft Sans Serif", 21.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.lblName.Location = new System.Drawing.Point(11, 129);
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this.lblName.Name = "lblName";
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this.lblName.Size = new System.Drawing.Size(379, 35);
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this.lblName.TabIndex = 3;
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this.lblName.Text = "Discord Media Loader";
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this.lblName.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// pbLogo
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//
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this.pbLogo.Image = global::DML.Application.Properties.Resources.Serraniel_Logo4_NO_BG;
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this.pbLogo.Location = new System.Drawing.Point(14, 10);
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this.pbLogo.Name = "pbLogo";
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this.pbLogo.Size = new System.Drawing.Size(376, 116);
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this.pbLogo.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
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this.pbLogo.TabIndex = 2;
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this.pbLogo.TabStop = false;
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//
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// FrmInternalSplash
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.White;
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this.ClientSize = new System.Drawing.Size(400, 175);
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this.Controls.Add(this.lblName);
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this.Controls.Add(this.pbLogo);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "FrmInternalSplash";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Discord Media Loader";
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((System.ComponentModel.ISupportInitialize)(this.pbLogo)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Label lblName;
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private System.Windows.Forms.PictureBox pbLogo;
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}
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}
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20
Discord Media Loader.Application/FrmInternalSplash.cs
Normal file
20
Discord Media Loader.Application/FrmInternalSplash.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace DML.Application
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{
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public partial class FrmInternalSplash : Form
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{
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public FrmInternalSplash()
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{
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InitializeComponent();
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}
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}
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}
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408
Discord Media Loader.Application/FrmInternalSplash.resx
Normal file
408
Discord Media Loader.Application/FrmInternalSplash.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
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<xsd:attribute ref="xml:space" />
|
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</xsd:complexType>
|
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</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAQEAAAAEAIAAoQgAAFgAAACgAAABAAAAAgAAAAAEAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8b////VP///3////+m////zP//
|
||||
/+T////1//////////r////u////3f///8z///+m////f////1T///8b////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////M////5D////b////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/9v///+Q////M////wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///w3///90////1v//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////W////dP///w3///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A2K4AANiuAADYrgAA2K4AANiuAADfswAA////EP//
|
||||
/4D////t////////////////////////////////////////////////9/zq/7XiQ/+340n/w+ho/9Pu
|
||||
kf/m9b//+Pzt///////////////////////////////////////////////////////////t////gf//
|
||||
/xCa2AAAmtgAAJrYAACa2AAAmtgAAJrYAAD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
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|
||||
AP/YrgD/2K4A/9iuAP/YrgD/2K4A/9iuAP/YrgD/2K4A/9iuAP/YrgD/2K4A/+PGSv//////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//////+3////Bv///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////Bv///6X/////////////////////////////////////////////
|
||||
////////9+7K/+HBO//YrgD/2K4A/9iuAP/YrgD/2K4A/9iuAP/YrgD/2K4A/9iuAP/YrgD/2K4A/9iu
|
||||
AP/oz2n/////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////+l////Bv///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8B////jP//////////////////
|
||||
///////////////////////////////////+/fr/7t2T/924Hv/YrgD/2K4A/9iuAP/YrgD/2K4A/9iu
|
||||
AP/YrgD/2K4A/9iuAP/YrgD/7dqL////////////////////////////////////////////////////
|
||||
//////////////////////////////////////+M////Af///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A2K4AANiu
|
||||
AAD///9V////8f/////////////////////////////////////////////////////8+ev/7dmH/966
|
||||
Jv/YrgD/2K4A/9iuAP/YrgD/2K4A/9iuAP/YrgD/2K4A//Plrv//////////////////////////////
|
||||
//////////////////////////////////////////////////H///9VmtgAAJrYAAD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////ANiuAADYrgAA2K4AAP///yT////E////////////////////////////////////////
|
||||
///////////////////9/PT/8+av/+bLWv/duB7/2K4A/9iuAP/YrgD/2K4A/9iuAP/37sv/////////
|
||||
/////////////////////////////////////////////////////////////////8T///8jmtgAAJrY
|
||||
AACa2AAA////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wDYrgAA2K4AANiuAADYrgAA////Af///2D////r////////
|
||||
/////////////////////////////////////////////////////////fvx//btxv/v3pf/6dJw/+TH
|
||||
T//jxEX/+/jo////////////////////////////////////////////////////////////////6///
|
||||
/2D///8BmtgAAJrYAACa2AAAmtgAAP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////EP///3/////t////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///////t////f////xD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////Df///3T////V////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////9X///90////Df///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/zP///+N////1///////////////////////////////////////////////////////////////////
|
||||
///////////////////////X////jf///zP///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8b////VP///33///+l////y////+P////y////////
|
||||
///////y////4////8v///+l////ff///1T///8b////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP///wD///8A////AP//
|
||||
/wD///8A////4Af///////wAAD//////8AAAD/////+AAAAB/////wAAAAD////8AAAAAD////gAAAAA
|
||||
H///4AAAAAAH///AAAAAAAP//4AAAAAAAf//AAAAAAAA//4AAAAAAAB//gAAAAAAAH/8AAAAAAAAP/gA
|
||||
AAAAAAAf+AAAAAAAAB/wAAAAAAAAD/AAAAAAAAAH4AAAAAAAAAfgAAAAAAAAB8AAAAAAAAADwAAAAAAA
|
||||
AAOAAAAAAAAAAYAAAAAAAAABgAAAAAAAAAGAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAIAAAAAAAAABgAAAAAAAAAGAAAAAAAAAAYAAAAAAAAABwAAAAAAAAAPAAAAAAAAAA+AA
|
||||
AAAAAAAH4AAAAAAAAAfwAAAAAAAAD/AAAAAAAAAP+AAAAAAAAB/4AAAAAAAAH/wAAAAAAAA//gAAAAAA
|
||||
AH/+AAAAAAAAf/8AAAAAAAD//4AAAAAAAf//wAAAAAAD///gAAAAAAf///gAAAAAH////AAAAAA/////
|
||||
AAAAAP/////AAAAD//////AAAA///////AAAP///////4Af///8=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
|
@ -38,10 +38,13 @@ namespace DML.Application
|
|||
Trace("Refreshing thread limit component...");
|
||||
edThreadLimit.Value = Core.Settings.ThreadLimit;
|
||||
|
||||
if (cbGuild.Items.Count == 0)
|
||||
{
|
||||
Trace("Adding guilds to component...");
|
||||
cbGuild.Items.AddRange(Core.Client.Servers.OrderBy(g => g.Name).Select(g => g.Name).ToArray());
|
||||
cbGuild.SelectedIndex = 0;
|
||||
Trace("Guild component initialized.");
|
||||
}
|
||||
|
||||
Trace("Refreshing job list component...");
|
||||
var oldIndex = lbxJobs.SelectedIndex;
|
||||
|
@ -170,9 +173,11 @@ namespace DML.Application
|
|||
where j.GuildId == job.GuildId && j.ChannelId == job.ChannelId
|
||||
select j).Any())
|
||||
{
|
||||
Core.Scheduler.JobList.Add(job);
|
||||
job.Store();
|
||||
Core.Scheduler.JobList.Add(job);
|
||||
}
|
||||
|
||||
RefreshComponents();
|
||||
}
|
||||
|
||||
private void btnDelete_Click(object sender, System.EventArgs e)
|
||||
|
@ -203,7 +208,9 @@ namespace DML.Application
|
|||
{
|
||||
Core.Scheduler.JobList.Remove(job);
|
||||
Core.Scheduler.RunningJobs.Remove(job.Id);
|
||||
job.Stop();
|
||||
job.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
73
Discord Media Loader.Application/Properties/Resources.Designer.cs
generated
Normal file
73
Discord Media Loader.Application/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,73 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.42000
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DML.Application.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DML.Application.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Serraniel_Logo4_NO_BG {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Serraniel_Logo4_NO_BG", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
Discord Media Loader.Application/Properties/Resources.resx
Normal file
124
Discord Media Loader.Application/Properties/Resources.resx
Normal file
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Serraniel_Logo4_NO_BG" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Serraniel-Logo4-NO-BG.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 300 KiB |
2
Discord Media Loader/FrmSplash.Designer.cs
generated
2
Discord Media Loader/FrmSplash.Designer.cs
generated
|
@ -66,7 +66,7 @@
|
|||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Name = "FrmSplash";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "FrmSplash";
|
||||
this.Text = "Discord Media Loader";
|
||||
this.Shown += new System.EventHandler(this.FrmSplash_Shown);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbLogo)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
|
Loading…
Reference in a new issue