Compare commits
8 commits
bugfix/#10
...
master
Author | SHA1 | Date | |
---|---|---|---|
Daniel | fff131ecb1 | ||
Serraniel | a7d129bd5b | ||
Serraniel | 75ce11b854 | ||
Daniel | b9e4670b61 | ||
Serraniel | beb2fdc496 | ||
Serraniel | e2d8a369bf | ||
Serraniel | 1c362361ac | ||
Daniel | 691057d5f7 |
70
.github/workflows/codeql-analysis.yml
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70
.github/workflows/codeql-analysis.yml
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@ -0,0 +1,70 @@
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# For most projects, this workflow file will not need changing; you simply need
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# to commit it to your repository.
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#
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# You may wish to alter this file to override the set of languages analyzed,
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# or to provide custom queries or build logic.
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#
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# ******** NOTE ********
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# We have attempted to detect the languages in your repository. Please check
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# the `language` matrix defined below to confirm you have the correct set of
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# supported CodeQL languages.
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#
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name: "CodeQL"
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on:
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push:
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branches: [ master ]
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pull_request:
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# The branches below must be a subset of the branches above
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branches: [ master ]
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schedule:
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- cron: '43 14 * * 4'
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jobs:
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analyze:
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name: Analyze
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runs-on: ubuntu-latest
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permissions:
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actions: read
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contents: read
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security-events: write
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strategy:
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fail-fast: false
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matrix:
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language: [ 'csharp' ]
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# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
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# Learn more about CodeQL language support at https://git.io/codeql-language-support
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# Initializes the CodeQL tools for scanning.
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v1
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with:
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languages: ${{ matrix.language }}
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# If you wish to specify custom queries, you can do so here or in a config file.
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# By default, queries listed here will override any specified in a config file.
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# Prefix the list here with "+" to use these queries and those in the config file.
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# queries: ./path/to/local/query, your-org/your-repo/queries@main
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# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
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# If this step fails, then you should remove it and run the build manually (see below)
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- name: Autobuild
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uses: github/codeql-action/autobuild@v1
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# ℹ️ Command-line programs to run using the OS shell.
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# 📚 https://git.io/JvXDl
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# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
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# and modify them (or add more) to build your code if your project
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# uses a compiled language
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#- run: |
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# make bootstrap
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# make release
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v1
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@ -234,7 +234,7 @@ namespace DML.AppCore.Classes
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var serverName = "unknown";
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var serverName = "unknown";
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string nickname = null;
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string nickname = null;
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if (fileName.Contains("%guildid%") || fileName.Contains("%nickname%"))
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if (fileName.Contains("%guild%") || fileName.Contains("%nickname%"))
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{
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{
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var socketTextChannel = message.Channel as SocketTextChannel;
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var socketTextChannel = message.Channel as SocketTextChannel;
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if (socketTextChannel != null)
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if (socketTextChannel != null)
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.5.1.0")]
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[assembly: AssemblyVersion("1.5.3.0")]
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[assembly: AssemblyFileVersion("1.5.1.0")]
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[assembly: AssemblyFileVersion("1.5.3.0")]
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@ -2,7 +2,7 @@
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
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#define MyAppName "Discord Media Loader"
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#define MyAppName "Discord Media Loader"
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#define MyAppVersion "1.5.1.0"
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#define MyAppVersion "1.5.3.0"
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#define MyAppPublisher "Serraniel"
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#define MyAppPublisher "Serraniel"
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#define MyAppURL "https://github.com/Serraniel/DiscordMediaLoader"
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#define MyAppURL "https://github.com/Serraniel/DiscordMediaLoader"
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#define MyAppExeName "Discord Media Loader.exe"
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#define MyAppExeName "Discord Media Loader.exe"
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