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4 changed files with 4 additions and 74 deletions

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@ -1,70 +0,0 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '43 14 * * 4'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'csharp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://git.io/codeql-language-support
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

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@ -234,7 +234,7 @@ namespace DML.AppCore.Classes
var serverName = "unknown"; var serverName = "unknown";
string nickname = null; string nickname = null;
if (fileName.Contains("%guild%") || fileName.Contains("%nickname%")) if (fileName.Contains("%guildid%") || fileName.Contains("%nickname%"))
{ {
var socketTextChannel = message.Channel as SocketTextChannel; var socketTextChannel = message.Channel as SocketTextChannel;
if (socketTextChannel != null) if (socketTextChannel != null)

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben: // übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.5.3.0")] [assembly: AssemblyVersion("1.5.1.0")]
[assembly: AssemblyFileVersion("1.5.3.0")] [assembly: AssemblyFileVersion("1.5.1.0")]

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@ -2,7 +2,7 @@
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES! ; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "Discord Media Loader" #define MyAppName "Discord Media Loader"
#define MyAppVersion "1.5.3.0" #define MyAppVersion "1.5.1.0"
#define MyAppPublisher "Serraniel" #define MyAppPublisher "Serraniel"
#define MyAppURL "https://github.com/Serraniel/DiscordMediaLoader" #define MyAppURL "https://github.com/Serraniel/DiscordMediaLoader"
#define MyAppExeName "Discord Media Loader.exe" #define MyAppExeName "Discord Media Loader.exe"