using System; using System.Collections.Generic; using System.Diagnostics.Eventing.Reader; using System.Linq; using System.Text; using System.Threading.Tasks; using Discord; using Discord.WebSocket; using SweetLib.Utils; using static SweetLib.Utils.Logger.Logger; namespace DML.Application.Classes { public class Job { public int Id { get; set; } public ulong GuildId { get; set; } public ulong ChannelId { get; set; } public double KnownTimestamp { get; set; } = 0; private double StopTimestamp { get; set; } = 0; private bool IsValid { get; set; } = true; internal void Store() { Debug("Storing job to database..."); Trace("Getting jobs collection..."); var jobDb = Core.Database.GetCollection("jobs"); Trace("Adding new value..."); if (jobDb.Find(x => x.ChannelId == ChannelId && x.GuildId == GuildId).Any()) { jobDb.Update(this); } else { jobDb.Insert(this); } } internal void Delete() { Debug("Deleting job from database..."); Trace("Getting jobs collection..."); var jobDb = Core.Database.GetCollection("jobs"); Trace("Deleting value..."); jobDb.Delete(Id); } private SocketGuild FindServerById(ulong id) { Trace($"Trying to find server by Id: {id}"); return (from s in Core.Client.Guilds where s.Id == id select s).FirstOrDefault(); } private SocketTextChannel FindChannelById(SocketGuild server, ulong id) { Trace($"Trying to find channel in {server} by id: {id}"); return (from c in server.TextChannels where c.Id == id select c).FirstOrDefault(); } internal async Task> Scan() { Debug($"Starting scan of guild {GuildId} channel {ChannelId}..."); var result = new List(); var limit = 100; var lastId = ulong.MaxValue; var isFirst = true; var finished = false; var guild = FindServerById(GuildId); var channel = FindChannelById(guild, ChannelId); if (Math.Abs(StopTimestamp) < 0.4) StopTimestamp = KnownTimestamp; Trace("Initialized scanning parameters."); while (!finished) { Trace("Entering scanning loop..."); SocketMessage[] messages; Trace($"Downloading next {limit} messages..."); if (isFirst) { messages = await channel.GetMessagesAsync(limit).ToArray() as SocketMessage[]; } else { messages = await channel.GetMessagesAsync(lastId, Direction.Before, limit).ToArray() as SocketMessage[]; } Trace($"Downloaded {messages.Length} messages."); isFirst = false; foreach (var m in messages) { if (!IsValid) return null; Debug($"Processing message {m.Id}"); if (m.Id < lastId) { Trace($"Updating lastId ({lastId}) to {m.Id}"); lastId = m.Id; } if (SweetUtils.DateTimeToUnixTimeStamp(m.CreatedAt.UtcDateTime) <= StopTimestamp) { Debug("Found a message with a known timestamp...Stopping scan."); finished = true; continue; } Trace($"Message {m.Id} has {m.Attachments.Count} attachments."); if (m.Attachments.Count > 0) { result.Add(m); Core.Scheduler.TotalAttachments++; Trace($"Added message {m.Id}"); } Debug($"Finished message {m.Id}"); Core.Scheduler.MessagesScanned++; } finished = finished || messages.Length < limit; } Trace($"Downloaded all messages for guild {GuildId} channel {ChannelId}."); Trace("Sorting messages..."); result.Sort((a, b) => DateTime.Compare(a.CreatedAt.UtcDateTime, b.CreatedAt.UtcDateTime)); if (result.Count > 0) { Trace("Updating StopTimestamp for next scan..."); StopTimestamp = SweetUtils.DateTimeToUnixTimeStamp(result[result.Count - 1].CreatedAt.UtcDateTime); } Debug($"Fisnished scan of guild {GuildId} channel {ChannelId}."); return result; } internal void Stop() { IsValid = false; } internal static IEnumerable RestoreJobs() { Debug("Restoring jobs..."); Trace("Getting jobs collection..."); var jobDb = Core.Database.GetCollection("jobs"); Trace("Creating new empty job list"); return jobDb.FindAll(); } } }