DiscordMediaLoader/Discord Media Loader.Application/Classes/Settings.cs
Serraniel 53f49b20c5 Did some of the MainForm stuff
Referenced SweetLib directly (temporary) instead vie Nuget for now.
2017-04-17 14:39:29 +02:00

46 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SweetLib.Utils.Logger;
using static SweetLib.Utils.Logger.Logger;
namespace DML.Application.Classes
{
internal class Settings
{
public int Id { get; } = 1; // using always unique ID
public string Email { get; set; }
public string Password { get; set; }
public string LoginToken { get; set; }
public bool UseUserData { get; set; } = false;
public bool SavePassword { get; set; } = false;
public LogLevel ApplicactionLogLevel { get; set; } = LogLevel.Info | LogLevel.Warn | LogLevel.Error;
public string OperatingFolder { get; set; }
public string FileNameScheme { get; set; } = @"%guild%\%channel%\%guild%_%channel%_%timestamp%_%name%";
public bool SkipExistingFiles { get; set; } = true;
public int ThreadLimit { get; set; } = 50;
internal void Store()
{
Trace("Getting settings collection...");
var settingsDB = Core.Database.GetCollection<Settings>("settings");
Debug("Storing settings to database...");
if (settingsDB.Exists(_setting => _setting.Id == Id))
{
Trace("Updating existing value...");
settingsDB.Update(this);
}
else
{
Trace("Adding new value...");
settingsDB.Insert(this);
}
}
}
}