Probably fixed an issue with the ArchivableConsoleLogMemory on disposing
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44b2be2579
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.22.0")]
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[assembly: AssemblyFileVersion("1.0.22.0")]
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[assembly: AssemblyVersion("1.0.23.0")]
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[assembly: AssemblyFileVersion("1.0.23.0")]
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.24.0")]
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[assembly: AssemblyFileVersion("0.1.24.0")]
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[assembly: AssemblyVersion("0.1.25.0")]
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[assembly: AssemblyFileVersion("0.1.25.0")]
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@ -34,12 +34,25 @@ namespace SweetLib.Utils.Logger.Memory
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Dispose(false);
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}
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private void ProcessQueue()
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private void ProcessQueue(bool isDisposing = false)
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{
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if (LogQueue.IsEmpty)
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return;
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lock (this)
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// if we are disposing no need to lock. This might cause issues!
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if (!isDisposing)
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{
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lock (this)
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{
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if (LogQueue.IsEmpty)
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return;
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LogMessage message;
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if (LogQueue.TryDequeue(out message))
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File.AppendAllText(TempFile, message.ToString());
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}
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}
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else
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{
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if (LogQueue.IsEmpty)
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return;
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@ -129,7 +142,7 @@ namespace SweetLib.Utils.Logger.Memory
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{
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QueueTimer.Dispose();
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ProcessQueue();
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ProcessQueue(true);
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if (AutoArchiveOnDispose)
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{
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