Feature/#91 watch2gether display chat message character count #93
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@ -4,7 +4,7 @@ import { v4 as uuidv4 } from 'uuid';
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export function init() {
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// UPS // runAfterLoad is not what we want...wait for runAfterLocationChange....
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Blocking item was merges. Blocking item was merges.
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core.runAfterLoad(() => {
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core.runAfterLocationChange(() => {
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manipulateChatInput();
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}, "^/watch2gether/.*$");
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}
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@ -16,6 +16,8 @@ function manipulateChatInput() {
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if (typeof textarea.dataset.charCounterId !== 'undefined') {
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return;
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}
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addCharCounter(textarea);
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}
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function addCharCounter(textarea) {
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@ -23,23 +25,39 @@ function addCharCounter(textarea) {
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let controlRow = chatDiv.children[1]; // row with controls
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let btn = controlRow.querySelector('button'); // find send button
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let counterSpan = document.createElement('span'); // create span for counter
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counterSpan.classList.add('awp-w2g-chatCounter');
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let charCounterSpan = document.createElement('span'); // create span for counter
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charCounterSpan.classList.add('awp-w2g-chatCounter');
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// id and "connection"
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let counterId = `awp-${v4()}`
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counterSpan.id = counterId;
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let counterId = `awp-${uuidv4()}`
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charCounterSpan.id = counterId;
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textarea.dataset.charCounterId = counterId;
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btn.parentElement.inserBefore(counterSpan, btn); // and insert in front of the button
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btn.parentElement.insertBefore(charCounterSpan, btn); // and insert in front of the button
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updateCharCounter(textarea, charCounterSpan);
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textarea.addEventListener('keyup', () => {
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console.log('TRIGGER')
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updateCharCounter(textarea, charCounterSpan)
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});
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}
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function updateCharCounter(textarea, charCounterSpan) {
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const SHAKE_CLASS = 'awp-w2g-chatCounter-max';
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// reset class
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charCounterSpan.classList.remove(SHAKE_CLASS);
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textarea.addEventListener('keypress keyup', () => {
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let current = textarea.value.length;
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let max = textarea.maxLength;
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counterSpan.innerText = `${current} / ${max}`;
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charCounterSpan.innerText = `${current} / ${max}`;
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// animation if at max
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counterSpan.classList.toggle('awp-w2g-chatCounter-max', current >= max);
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});
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// this need to be delayed because removing and adding it too fast again will prevent the browsers to replay the animation
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if (current >= max) {
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setTimeout(() => {
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charCounterSpan.classList.add(SHAKE_CLASS);
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}, 100);
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}
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}
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Reference in a new issue
However, the rest of the changes should be ready for a first review. But it may be possible this code doesn´t work yet as I cannot test it in the current state.